The animation department receives some strong improvements beginning with the inclusion of Character Studio 4.3. Especially multi-slice/edge loop insertion and edge loop removal with immediate vertex deletion, in the vein of LightWave's Bandsaw and BandGlue. The new bridge tool really shines, offering not only a standard bridge between facing or opposing polygons, but also twist, segment amount and taper functionality.ĭespite an increasingly robust edit poly modifier, key native features are still lacking. Preserve UV's saves valuable time if a mapped mesh needs fine tuning, enhanced with UV seams clearly indicated in the viewport. More efficient polygon modeling tools and tweaks are also prevalent, joining the long awaited arrival of the edit poly modifier. It's a shame a spray paint duplication tool akin to the Spray Master plug-in and native in other programs, wasn't added to complement clone & align. A link to destination toggle is especially beneficial when grouping cloned objects to dummy placeholders. The similar clone & align allows alignment and replacement of objects over selected placeholders. The array tool is now preview capable, a feature I only wish had been present while working on a Cingular commercial pre-viz. Gladly, increased efficiency has also been bestowed on the duplication tools. Version 7 appears to be the most stable version yet and makes another concerted effort to improve workflow efficiency from a streamlined version of the Meshsmooth modifier, Turbosmooth, to object display culling for dynamic, automatic geometry hiding. Discreet's venerable flagship package arrives for another round, catering to its entire user base, from film & broadcast to game development.ģDS Max has long espoused an architecture focused on flexibility, providing broad options to accommodate user styles and project demands, though occasionally at the expense of efficiency, tool completeness and stability.
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